PATRICK BEERY
Swiss army knife of skills | 3D & Unreal Master | Environment Artist | Art Direction | R&D Specialist
I build cinematic worlds and high-impact visual experiences for live events, immersive installations, broadcast, virtual production, architectural visualization, and commercial work.
My experience spans the full 3D and real-time pipeline, from modeling, texturing, lighting, rigging, animation, and environment design to architectural pre-visualization and complex XR and virtual production workflows, and creating and operating live visuals as a VJ in real-world event environments.
I bring together artistic direction, technical problem-solving, and hands-on production across the following disciplines.
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My primary tool for building real-time environments and virtual production pipelines, from large-scale concert stages to immersive installations. I create worlds where lighting, cameras, and environments work together live, not just in a final render.
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My core workflow for modeling, animation, and high-fidelity lighting. I use Octane to push physically accurate materials and lighting, adding the final level of polish to stills and animation.
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I use ZBrush to sculpt hero assets, organic detail, and custom geometry that off-the-shelf assets cannot deliver. It adds a hand-crafted, artist-driven level of detail before assets move into the final scene.
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My go-to for texturing and material work, adding the surface detail, grime, wear, and reflectivity that bring raw geometry to life, whether the goal is realism or stylization.
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My tool for procedural modeling, simulations, and complex systems that would be difficult or inefficient to build by hand. I use it to create everything from environmental detail and custom geometry to procedural effects and simulations that can feed into larger 3D and real-time workflows.
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My toolkit for compositing, motion graphics, image manipulation, and finishing. I use After Effects, Photoshop, and Premiere to shape, refine, and deliver work across motion, video, and live event workflows.
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My node-based AI workflow for rapid concept generation and R&D, helping me quickly explore lighting, environments, materials, and visual styles before committing to a full 3D build.
brands & Collaborations